class PlayerStar 
{
    public:
        GLint x, y;
        GLint speed;
        PlayerStar(int xP, int yP, int speedP)
        {
            x = xP;
            y = yP;
            speed = speedP;
        }
        PlayerStar()
        {
            x = 0;
            y = 0;
            speed = 5;
        }
};
